“This behavior went into the game, and really connects the dog to you.” “ and I would take long walks with her, and he noticed that she'd trot ahead, but consistently stop to look back and check in me.” “One of the earliest impacts River had was on pathing,” he wrote. In particular, River helped the Fallout 4 team hone behaviors that would sell the notion of Dogmeat as a real “companion” character, not just a fur-lined damage dealer meant to take down Supermutants. Burgess took the opportunity share just precisely how much River contributed to Dogmeat’s design-from AI behavior all the way to audio engineering.
The news comes from a Twitter thread by River’s owner, former Fallout 4 game designer Joel Burgess.